Tag: Character Creation

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  • Drifter

    *Drifter* You were raised with a social grouping that remained on the move throughout the Sol system. This could have been free traders, pirates, asteroid farmers, scavengers, or just migrant workers. You are used to roaming space travel between …

  • Fall Evacuee

    *Fall Evacuee* You were born and raised on Earth and evacuated during the horrors of the Fall, leaving your old life (and possibly your friends, family, and loved ones) behind you. You were lucky enough to survive with your body intact and continue to …

  • Hyperelite

    *Hyperelite* You are privileged to have been raised as part of the immortal upper class that rules many inner system habitats and hypercorps. You were pampered with wealth and influence that most people can only dream of. *Advantages*: +1 Politics, …

  • Infolife

    *Infolife* You entered existence as a digital consciousness--an artificial general intelligence (AGI). Your very existence is illegal in certain habitats (a legacy of those who place the Fall at the feet of rampant AIs). Unlike the seed AIs responsible …

  • Isolate

    *Isolate* You were raised as part of a self-exiled grouping on the fringes of the system. Whether raised as part of a religious group, cult, social experiment, anti-tech cell, or a group that just wanted to be isolated, you spent most if not all of …

  • Lost

    *Lost* You are a legacy of one of the most infamous debacles since the Fall. As a member of the "Lost generation," you went through an accelerated-growth childhood, somehow surviving where others of your kind died, went insane, or were persecuted (see …

  • Lunar Colonist

    *Lunar Colonist* You experienced your childhood in one of the cramped dome cities or underground stations on Luna, Earth's moon. You had a ringside seat to the Fall of Earth. *Advantages*: Pilot: Groundcraft skill specialty, +1 to one of Academics, …

  • Martian

    *Martian* You were raised in a station on or above Mars, now the most populated planet in the system. Your home town may or may not have survived the Fall. *Advantages*: Pilot: Groundcraft skill specialty, +1 to one of Academics, Profession, or …

  • Original Space Colonist

    *Original Space Colonist* You or your parents were part of the first "generations" of colonists/workers sent out from Earth to stake a claim in space, so you are familiar with the cramped confines of spaceflight and life aboard older stations and …

  • Re-instantiated

    *Re-instantiated* You were born and raised on Earth, but you did not survive the Fall. All that you know is that your body died there, but your backup was transmitted offworld, and you were one of the lucky few to be re-instantiated with a new morph. …

  • Scumborn

    *Scumborn* You were raised in the nomadic and chaotic lifestyle common to scum barges. *Advantages*: +1 Persuasion or Subterfuge, Survival: Scrounging skill specialty, Networking: Autonomists skill specialty *Disadvantages*: None *Common …

  • Uplift

    *Uplift* You are not even human. You were born as an uplifted animal: chimpanzee, gorilla, orangutan, parrot, raven, crow, pig, dolphin, whale, or octopus. *Advantages*: +1 Brawl, +1 to Perception rolls, 2 different Mental skill specialties of your …

  • Anarchist

    *Anarchist* You are opposed to hierarchy, favoring flat forms of social organization and directly democratic decision-making. You believe power is always corrupting and everyone should have a say in the decisions that affect their lives. According to …

  • Argonaut

    *Argonaut* You are part of a scientific technoprogressive movement that seeks to solve transhumanity's injustices and inequalities with technology. You support universal access to technology and healthcare, open-source models of production, …

  • Barsoomian

    *Barsoomian* You call the Martian outback and wilds your home. You are a "redneck," a lower-class Martian from the rural areas that often find themselves in conflict with the policies and goals of the hypercorp domes and Tharsis League. *Advantages …

  • Brinker

    *Brinker* You or your faction is reluctant to deal with the rest of transhumanity and the various goings-on in the rest of the system. Your particular grouping may have sought out self-imposed isolation to pursue your own interests, or they may have …

  • Criminal

    *Criminal* You are involved with the crime-oriented underworld. You may work with one of the Sol system's major criminal factions--triads, the Night Cartel, the ID Crew, Nine Lives, Pax Familae--or one of the smaller, local operators with a big stake …

  • Extropian

    *Extropian* You are an anarchistic supporter of the free market and private property. You oppose government and favor a system where security and legal matters are handled by private competitors. Whether you consider yourself an "anarcho"-capitalist or …

  • Hypercorp

    *Hypercorp* You hail from a habitat controlled by the hypercorps. You might be a hypercapitalist entrepreneur, a hedonistic socialite, or a lowly vacworker, but you accept that certain liberties must be sacrificed for security and freedom. * …

  • Jovian

    *Jovian* Your faction is noted for its authoritarian regime, bioconservative ideologies, and militaristic tendencies. Where you come from, technology is not to be trusted and _humans_ need to be protected from themselves. To ensure its survival, …

  • Lunar

    *Lunar* You hail from Luna, the original off-Earth colony world. Now overpopulated and in decline, Luna is one of the few places where people still cling to old-Earth ethnic and national identities. Your home is also within sight of Earth, a constant …

  • Mercurial

    *Mercurial* You faction has no interest in co-opting their true natures in order to become more "human." You might be an AGI that does not necessarily intertwine its destiny with transhumanity or an uplift that seeks to preserve and promote non-human …

  • Scum

    *Scum* This is the future we've all been waiting for, and you're going to enjoy it to the max. A paradigm shift has occurred, and while everyone else is catching up, your faction embraces and revels in it. There is no more want, no more death, no more …

  • Socialite

    *Socialite* You are a member of the inner system glitterati, the media-saturated social cliques that set trends, spread memes, and make or break lives with whispers, innuendo, and backroom deals. You are simultaneously an icon and a devout follower. …

  • Titanian

    *Titanian* You are a participant in the Titanian Commonwealth's socialist cyberdemocracy. Unlike other autonomist projects, Titanian joint efforts have assembled some impressive infrastructural projects as approved by the Titanian Plurality and pursued …

  • Ultimate

    *Ultimate* Your faction sees the potential in transhumanity's future and looks back upon the rest of transhumanity as weak and hedonistic. Transhumanity is set to take the next evolutionary step and it's time for transhumans to be redesigned to the …

  • Venusian

    *Venusian* You are a supporter of the Morningstar Confederation of Venusian aerostats, resentful of the growing influence of the Planetary Consortium and other entrenched and conservative inner system powers. You see your faction's ascension as a …

  • Backgrounds

    The following are the available backgrounds: [[Drifter | Drifter]] [[Fall Evacuee | Fall Evacuee]] [[Hyperelite | Hyperelite]] [[Infolife | Infolife]] [[Isolate | Isolate]] [[Lost | Lost]] [[Lunar Colonist | Lunar Colonist]] [[ …

  • Factions

    The following are the available factions: [[Anarchist | Anarchist]] [[Argonaut | Argonaut]] [[Barsoomian | Barsoomian]] [[Brinker | Brinker]] [[Criminal | Criminal]] [[Extropian | Extropian]] [[Hypercorp | Hypercorp]] [[Jovian | …

  • Attributes

    The following is a description of the different attributes. *+Physical+* *Somatics* is your skill at pushing your morph to the best of its physical ability, including the fundamental utilization of the morph's strength, endurance, and sustained …

  • Skills & Specialties

    The following is a run down of the skills and example specialties. +*Physical*+ *Athletics* encompasses a broad category of physical training, from rock climbing to kayaking to professional sports such as football or hockey. The Athletics Skill can …

  • Merits

    The Merits in the God Machine Rules Update completely supplant the Merits as listed in the World of Darkness Core Rulebook. In addition, the following changes and additions apply to our use of Merits in Eclipse Phase. +*Unavailable Merits*+ The …

  • Flats

    *Flats* Flats are baseline unmodified humans, born with all of the natural defects, hereditary diseases, and other genetic mutations that evolution so lovingly applies. Flats are increasingly rare--most died off with the rest of humanity during the …

  • Splicers

    *Splicers* Splicers are genefixed humans. Their genome has been cleansed of hereditary diseases and optimized for looks and health, but has not otherwise been substantially upgraded. Splicers make up the majority of transhumanity. *Implants*: Basic …

  • Exalts

    *Exalts* Exalt morphs are genetically enhanced humans, designed to emphasize specific traits. Their genetic code has been tweaked to make them healthier, smarter, and more attractive. Their metabolism is modified to predispose them towards staying fit …

  • Mentons

    *Mentons* Mentons are genetically modified to increase cognitive abilities, particularly learning ability, creativity, attentiveness, and memory. Rumors exist of super-enhanced mentons with more extreme intelligence mods, but brain-hacking is …

  • Olympians

    *Olympians* Olympians are human upgrades with improved athletic capabilities like endurance, hand-eye coordination, and cardiovascular functions. Olympians are common among athletes, dancers, freerunners, and soldiers. *Implants*: Basic Biomods, …

  • Sylphs

    *Sylphs* Sylph morphs are tailor-made for media icons, elite socialites, XP stars, models, and narcissists. Sylph gene sequences are specifically designed for distinctive good looks. Ethereal and elfin features are common, with slim and lithe bodies. …

  • Bouncers

    *Bouncers* Bouncers are humans genetically adapted for zero-g and microgravity environments. Their legs are more limber, and their feet can grasp as well as their hands. *Implants*: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Grip Pads, …

  • Furies

    *Furies* Furies are combat morphs. These transgenic human upgrades feature genetics tailored for endurance, strength, and reflexes, as well as behavioral modifications for aggressiveness and cunning. To offset tendencies for unruliness and macho …

  • Futuras

    *Futuras* An exalt variant, futura morphs were specially crafted for the "Lost generation." Tailor-made for accelerated growth and adjusted for confidence, self-reliance, and adaptability, futuras were intended to help transhumanity regain its foothold …